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Physics For Engineers2D

Kinematics - Theory & Concepts - Kinematics Graph

Study the geometry of motion including displacement, velocity, acceleration, free fall, projectile motion, and relative velocity.

Open the complete lesson
Interactive engineering simulation

Kinematics Motion & Graph Simulator

Adjust initial velocity and acceleration, and scrub time. Analyze how position, velocity, and acceleration curves behave, and observe that the area under the v-t curve equals displacement.

Select Active Graph
Initial Velocity (v0)
6.0 m/s
m/s
-10.020.0

Drag for exploration or enter an exact value. Press Enter to apply; Escape restores the current value.

Constant Acceleration (a)
1.5 m/s²
m/s²
-5.05.0

Drag for exploration or enter an exact value. Press Enter to apply; Escape restores the current value.

Duration
8.0 s
s
2.016.0

Drag for exploration or enter an exact value. Press Enter to apply; Escape restores the current value.

Time Scrubber
4.0 s
s
0.08.0

Drag for exploration or enter an exact value. Press Enter to apply; Escape restores the current value.

Governing Formulas
Position & Velocityx(t)=v0t+12at2,v(t)=v0+atx(t) = v_0 t + \frac{1}{2}a t^2, \quad v(t) = v_0 + a t
Calculus Theoremv(t)=dxdt,x(t)=0tv(τ)dτ(Area)v(t) = \frac{dx}{dt}, \quad x(t) = \int_{0}^{t} v(\tau) d\tau \quad (\text{Area})
Moving cart synchronized with graphsValueTimePosition vs. Time (x-t)
Position (x)
36.00 m
Velocity (v)
12.00 m/s
Acceleration
1.50 m/s²
Model scope and verification

Use the displayed units and idealizations, then verify the governing balance or compatibility equation before interpreting the result.