Kinematics of Rigid Bodies
Learning Objectives
- Define and categorize different types of rigid body motion.
- Apply angular kinematic equations for rotation about a fixed axis.
- Determine velocity and acceleration of a point on a rotating body.
- Analyze relative motion using translating and rotating axes.
- Calculate velocities using the Instantaneous Center of Zero Velocity (IC).
While particle kinematics ignores rotational effects, rigid body kinematics accounts for both the translation and rotation of bodies. A rigid body is idealized as a system of particles wherein the distance between any two specific particles remains perfectly constant under applied loads.
Types of Rigid Body Motion
Rigid Body Motion Categories
- Translation: Any straight line segment drawn on the body remains parallel to its original orientation throughout the motion. All particles in the body have the exact same velocity and acceleration.
- Rectilinear Translation: Paths of particles are straight lines.
- Curvilinear Translation: Paths of particles are congruent curves.
- Rotation About a Fixed Axis: All particles move in circular paths centered on the axis of rotation, except for those lying on the axis (which have zero velocity).
- General Plane Motion: A combination of translation and rotation. The body undergoes a displacement consisting of a translation within a reference plane and a rotation about an axis perpendicular to that plane.
Interactive Simulation
Interact with the simulation below to explore rigid body translation.
Motion Control
Kinematics Equation Solver
In translation, all lines in the body remain parallel. Thus:
Rotation About a Fixed Axis
When a rigid body rotates about a fixed axis, its motion is described by angular parameters.
Angular Position ()
The angle defining the position of a line on the body, usually measured in radians.
Angular Velocity Equation
Defines angular velocity as the time rate of change of angular position.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Angular velocity | rad/s | |
| Angular position | rad | |
| Time | s |
Angular Acceleration Equation
Defines angular acceleration as the time rate of change of angular velocity.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Angular acceleration | rad/s² | |
| Angular velocity | rad/s | |
| Angular position | rad | |
| Time | s |
Differential Angular Kinematics
Similar to linear motion, eliminating yields a purely spatial relation for angular kinematics.
Differential Angular Kinematic Equation
Relates angular acceleration, position, and velocity independent of time.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Angular acceleration | rad/s² | |
| Differential change in angular position | rad | |
| Angular velocity | rad/s | |
| Differential change in angular velocity | rad/s |
If angular acceleration is constant, we obtain angular equations entirely analogous to linear constant acceleration formulas.
Constant Angular Acceleration Equations
Equations of motion for a rigid body rotating with a constant angular acceleration.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Final angular velocity | rad/s | |
| Initial angular velocity | rad/s | |
| Constant angular acceleration | rad/s² | |
| Final angular position | rad | |
| Initial angular position | rad | |
| Time | s |
Velocity and Acceleration of a Point
Point Kinematics in Rotation
For a point located at a distance from the axis of rotation, its kinematics can be determined directly from the angular parameters.
Point Kinematics Equations
Relates linear velocity and acceleration components to angular parameters.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Velocity magnitude, tangent to the circular path | m/s | |
| Angular velocity | rad/s | |
| Distance from the axis of rotation | m | |
| Tangential acceleration magnitude | m/s² | |
| Angular acceleration | rad/s² | |
| Normal acceleration magnitude, directed towards the axis | m/s² |
Relative Motion Analysis Using Translating Axes
A powerful method for analyzing general plane motion is to break the motion down into two parts: a translation of a chosen base point, and a pure rotation about that base point. This relies on non-rotating (translating) axes attached to the base point.
Relative Velocity Concept
Let points A and B lie on the same rigid body undergoing general plane motion. A translating reference frame is attached to base point A. The velocity of B equals the velocity of A plus the velocity of B relative to A due to rotation.
Relative Velocity Equation
Calculates the velocity of point B using a translating reference frame at point A.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Velocity of point B | m/s | |
| Velocity of base point A | m/s | |
| Angular velocity vector of the rigid body | rad/s | |
| Position vector of B with respect to A | m |
Relative Acceleration Concept
The acceleration of B equals the acceleration of A plus the relative acceleration of B with respect to A. The relative acceleration consists of tangential and normal components.
Relative Acceleration Equation
Calculates the acceleration of point B using a translating reference frame at point A.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Acceleration of point B | m/s² | |
| Acceleration of base point A | m/s² | |
| Angular acceleration vector of the rigid body | rad/s² | |
| Position vector of B with respect to A | m | |
| Magnitude of angular velocity | rad/s |
Relative Motion Analysis Using Rotating Axes
While translating axes are sufficient for simple problems where points A and B lie on the same rigid body, many mechanisms involve sliding contacts on rotating links. In these cases, it's necessary to express relative motion using a coordinate system that is attached to a rotating body.
Coriolis Acceleration Concept
When a particle moves with a velocity relative to a frame rotating with an angular velocity, an extra acceleration component arises, known as the Coriolis acceleration ().
Relative Velocity with Rotating Axes
Calculates velocity when the reference frame is itself rotating.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Absolute velocity of point B | m/s | |
| Absolute velocity of origin A of moving frame | m/s | |
| Angular velocity of the rotating frame | rad/s | |
| Position of B relative to A | m | |
| Velocity of B relative to the moving frame | m/s |
Relative Acceleration with Rotating Axes (Coriolis)
Calculates acceleration when the reference frame is rotating, including the Coriolis component.
Variables
| Symbol | Description | Unit |
|---|---|---|
| Absolute acceleration of point B | m/s² | |
| Absolute acceleration of origin A | m/s² | |
| Angular acceleration of the rotating frame | rad/s² | |
| Angular velocity of the rotating frame | rad/s | |
| Position of B relative to A | m | |
| Velocity of B relative to moving frame | m/s | |
| Acceleration of B relative to moving frame | m/s² |
Coriolis Acceleration Direction
A common mistake is applying the wrong sign or direction to the Coriolis acceleration component: . Because it is a cross product, the direction is strictly determined by the right-hand rule. Rotate the vector into the vector ; your thumb points in the direction of the Coriolis acceleration.
General Plane Motion: Instantaneous Center of Zero Velocity (IC)
General plane motion can be viewed at any specific instant as a pure rotation about a single, unique axis. The point where this axis intersects the plane of motion is called the Instantaneous Center of Zero Velocity (IC).
Limitations of the IC Method
The IC is a point in the plane of motion that momentarily has zero velocity (). By locating the IC, the velocity of any other point on the body can be found simply as , with the direction of perpendicular to the line connecting and the IC.
Note: The IC only has zero velocity at that instant. Its acceleration is generally not zero. Therefore, the IC method is strictly for velocity analysis, not acceleration analysis.
Locating the Instantaneous Center of Zero Velocity (IC)
- Given Velocity Directions: If the directions of the velocities of two points and are known, and they are not parallel, draw lines perpendicular to and . The intersection of these lines is the IC.
- Given Parallel Velocities (Perpendicular to AB): If and are parallel and perpendicular to the line segment connecting and , draw a line connecting the heads of the velocity vectors and another connecting their tails (the line ). The intersection of these two lines is the IC.
- Given Velocity and Angular Velocity: If the velocity of a point and the angular velocity of the body are known, the IC lies on the line perpendicular to at a distance .
Interactive Simulation
Interact with the simulation below to explore the Instantaneous Center of Zero Velocity.
Mechanism Setup
Mathematical Equations
IC offset from center O is given by slip ratio:
Pure rolling: IC is exactly at the point of contact.
- Rotation About a Fixed Axis: Governed by equations and .
- Point Acceleration: Has normal () and tangential () components.
- General Plane Motion is the superposition of translation of a reference point and rotation about that point.
- Relative Velocity and Acceleration use vector equations () to relate points on the same rigid body.
- Instantaneous Center (IC): A powerful technique to find velocities by treating general plane motion instantaneously as pure rotation about the IC.