Kinematics of Particles

Learning Objectives

  • Understand the fundamental kinematic variables: position, velocity, and acceleration.
  • Analyze rectilinear motion under constant acceleration.
  • Resolve motion into radial/transverse, rectangular, and normal/tangential components.
  • Apply kinematic principles to solve curvilinear and projectile motion problems.

Kinematics is the branch of mechanics that deals exclusively with the geometric aspects of motion. It details the trajectory of a particle over time without any reference to the mass of the particle or the forces that cause the motion. In this section, we treat bodies as particles, which means we assume all mass is concentrated at a single point, allowing us to neglect dimensions, shape, and rotational effects.

Rectilinear Motion

Rectilinear motion describes a particle moving along a single straight line. The position of the particle at any given instant is defined by a single coordinate, typically denoted as ss (or xx, yy), measured from a fixed origin OO.

Position (ss)

The linear coordinate that locates the particle on the straight line at time tt.

Displacement (ฮ”s\Delta s)

The change in position over a time interval ฮ”t\Delta t, ฮ”s=s2โˆ’s1\Delta s = s_2 - s_1. It is a vector quantity (though simplified to a scalar with a sign in 1D).

Velocity (vv)

The time rate of change of the position. It indicates both the speed and direction of motion.

Velocity Equation

The fundamental derivative definition of velocity.

v=dsdtv = \frac{ds}{dt}

Variables

SymbolDescriptionUnit
vvVelocitym/s
ssPositionm
ttTimes

Acceleration (aa)

The time rate of change of the velocity. It indicates how quickly the velocity is changing.

Acceleration Equations

The fundamental derivative definition of acceleration.

a=dvdt=d2sdt2a = \frac{dv}{dt} = \frac{d^2s}{dt^2}

Variables

SymbolDescriptionUnit
aaAccelerationm/s2m/s^2
vvVelocitym/s
ssPositionm
ttTimes

Fundamental Differential Relation

By applying the chain rule, we can eliminate time dtdt between the velocity and acceleration definitions to obtain a fundamental differential relation connecting displacement, velocity, and acceleration. This relation is highly useful when time is not an explicitly given variable in a problem.

Fundamental Differential Equation of Kinematics

Relation connecting acceleration, displacement, and velocity without time.

aโ€‰ds=vโ€‰dva \, ds = v \, dv

Variables

SymbolDescriptionUnit
aaAccelerationm/s2m/s^2
ssPositionm
vvVelocitym/s

Motion with Constant Acceleration

When a particle moves with a uniform, constant acceleration (aca_c), the fundamental differential equations can be integrated analytically. This scenario frequently occurs, for example, for objects in free fall near the Earth's surface where ay=โˆ’gโ‰ˆโˆ’9.81โ€‰m/s2a_y = -g \approx -9.81 \, \text{m/s}^2 or โˆ’32.2โ€‰ft/s2-32.2 \, \text{ft/s}^2.

Constant Acceleration Equations

Analytical formulas for velocity as a function of time with uniform acceleration.

v=v0+actv = v_0 + a_c t

Variables

SymbolDescriptionUnit
vvFinal velocitym/s
v0v_0Initial velocity at t=0m/s
aca_cConstant accelerationm/s2m/s^2
ttTime elapseds

Position as a Function of Time

Analytical formula for position as a function of time with uniform acceleration.

s=s0+v0t+12act2s = s_0 + v_0 t + \frac{1}{2} a_c t^2

Variables

SymbolDescriptionUnit
ssFinal positionm
s0s_0Initial positionm
v0v_0Initial velocitym/s
aca_cConstant accelerationm/s2m/s^2
ttTime elapseds

Velocity as a Function of Position

Analytical formula for velocity as a function of position with uniform acceleration.

v2=v02+2ac(sโˆ’s0)v^2 = v_0^2 + 2 a_c (s - s_0)

Variables

SymbolDescriptionUnit
vvFinal velocitym/s
v0v_0Initial velocitym/s
aca_cConstant accelerationm/s2m/s^2
ssFinal positionm
s0s_0Initial positionm

Radial and Transverse Coordinates (rr, ฮธ\theta)

When the position of a particle is defined using polar coordinates (rr, ฮธ\theta), it is often necessary to resolve the velocity and acceleration into radial (along rr) and transverse (perpendicular to rr) components. This is especially useful in orbital mechanics and problems involving rotation about a central point.

The position vector is given by r=rur\mathbf{r} = r \mathbf{u}_r, where ur\mathbf{u}_r is the unit vector in the radial direction.

Velocity Components (rr, ฮธ\theta)

The radial and transverse components of velocity.

vr=rห™andvฮธ=rฮธห™v_r = \dot{r} \quad \text{and} \quad v_\theta = r \dot{\theta}

Variables

SymbolDescriptionUnit
vrv_rRadial velocitym/s
rห™\dot{r}Rate of change of radial distancem/s
vฮธv_\thetaTransverse velocitym/s
rrRadial distancem
ฮธห™\dot{\theta}Rate of change of angle (angular velocity)rad/s

Acceleration Components (rr, ฮธ\theta)

The radial and transverse components of acceleration.

ar=rยจโˆ’rฮธห™2andaฮธ=rฮธยจ+2rห™ฮธห™a_r = \ddot{r} - r \dot{\theta}^2 \quad \text{and} \quad a_\theta = r \ddot{\theta} + 2 \dot{r} \dot{\theta}

Variables

SymbolDescriptionUnit
ara_rRadial accelerationm/s2m/s^2
rยจ\ddot{r}Second derivative of radial distancem/s2m/s^2
aฮธa_\thetaTransverse accelerationm/s2m/s^2
ฮธยจ\ddot{\theta}Second derivative of angle (angular acceleration)rad/s2rad/s^2
rrRadial distancem
rห™\dot{r}First derivative of radial distancem/s
ฮธห™\dot{\theta}First derivative of anglerad/s

Interactive Simulation

Interact with the simulation below to explore radial and transverse components of motion.

Radial and Transverse Kinematics Visualizer

Controls

Mathematical Kinematics

Velocity components:
vr=rห™=20.0 m/sv_r = \dot{r} = 20.0\text{ m/s}
vฮธ=rฮธห™=(120)(0.50)=60.0 m/sv_\theta = r\dot{\theta} = (120)(0.50) = 60.0\text{ m/s}
v=vr2+vฮธ2=63.2 m/sv = \sqrt{v_r^2 + v_\theta^2} = 63.2\text{ m/s}
Acceleration (rยจ=0,ddottheta=0\ddot{r}=0, \\ddot{\\theta}=0):
ar=โˆ’rฮธห™2=โˆ’(120)(0.50)2=โˆ’30.0 m/s2a_r = -r\dot{\theta}^2 = -(120)(0.50)^2 = -30.0\text{ m/s}^2
aฮธ=2rห™ฮธห™=2(20)(0.50)=20.0 m/s2a_\theta = 2\dot{r}\dot{\theta} = 2(20)(0.50) = 20.0\text{ m/s}^2
a=ar2+aฮธ2=36.1 m/s2a = \sqrt{a_r^2 + a_\theta^2} = 36.1\text{ m/s}^2
Polar Grid Kinematics Space50m100m150m200m0ยฐ90ยฐ180ยฐ270ยฐOv_rv_ฮธva_ra_ฮธ
vrv_r (Radial Velocity)
vฮธv_\theta (Transverse Velocity)
vv (Total Velocity)
ara_r (Radial Accel.)
aฮธa_\theta (Transverse Accel.)

Curvilinear Motion

Curvilinear motion occurs when a particle travels along a curved path in two or three dimensions. Because the direction of motion is constantly changing, the velocity vector changes direction, meaning the particle experiences acceleration even if its speed is constant.

Rectangular Components (x, y, z)

When the path is easily described in Cartesian coordinates, the motion can be resolved into independent horizontal (xx) and vertical (yy) components. The position vector is r=xi+yj+zk\mathbf{r} = x\mathbf{i} + y\mathbf{j} + z\mathbf{k}. Velocity is v=xห™i+yห™j+zห™k\mathbf{v} = \dot{x}\mathbf{i} + \dot{y}\mathbf{j} + \dot{z}\mathbf{k} and acceleration is a=xยจi+yยจj+zยจk\mathbf{a} = \ddot{x}\mathbf{i} + \ddot{y}\mathbf{j} + \ddot{z}\mathbf{k}.

Projectile Motion

Projectile motion is a classic 2D curvilinear motion where a particle is launched and moves under the sole influence of gravity (neglecting aerodynamic drag). It is analyzed as two independent rectilinear motions.

Horizontal Motion (xx): Since there are no horizontal forces, acceleration ax=0a_x = 0. Velocity remains constant.

Projectile Motion - Horizontal

Equations for initial horizontal velocity and horizontal position.

(vx)0=v0cosโกฮธandx=x0+(vx)0t(v_x)_0 = v_0 \cos \theta \quad \text{and} \quad x = x_0 + (v_x)_0 t

Variables

SymbolDescriptionUnit
(vx)0(v_x)_0Initial horizontal velocitym/s
v0v_0Initial overall velocitym/s
ฮธ\thetaLaunch anglerad
xxHorizontal position at time tm
x0x_0Initial horizontal positionm
ttTimes

Vertical Motion (yy): Gravity provides constant downward acceleration, ay=โˆ’ga_y = -g.

Projectile Motion - Vertical

Equations for vertical velocity and position under constant gravity.

(vy)0=v0sinโกฮธvy=(vy)0โˆ’gty=y0+(vy)0tโˆ’12gt2vy2=(vy)02โˆ’2g(yโˆ’y0)\begin{aligned} (v_y)_0 &= v_0 \sin \theta \\ v_y &= (v_y)_0 - gt \\ y &= y_0 + (v_y)_0 t - \frac{1}{2}gt^2 \\ v_y^2 &= (v_y)_0^2 - 2g(y - y_0) \end{aligned}

Variables

SymbolDescriptionUnit
(vy)0(v_y)_0Initial vertical velocitym/s
v0v_0Initial overall velocitym/s
ฮธ\thetaLaunch anglerad
vyv_yVertical velocity at time tm/s
ggAcceleration due to gravitym/s2m/s^2
ttTimes
yyVertical position at time tm
y0y_0Initial vertical positionm

Interactive Simulation

Interact with the simulation below to observe projectile motion parameters.

Projectile Motion Simulator

Launch Options

Motion State & Math

Max Height:43.04 m
Range:108.82 m
Flight Time:5.13 s
Live Particle State:
x: 0.0 m
y: 20.0 m
v_x: 21.2 m/s
v_y: 21.2 m/s
Speed: 30.0 m/s
Governing Physics:
ax=0,ay=โˆ’ga_x = 0, \quad a_y = -g
y(t)=y0+v0ytโˆ’12gt2y(t) = y_0 + v_{0y}t - \frac{1}{2}gt^2
v_x (Horizontal Vel.)
v_y (Vertical Vel.)
v (Total Vel.)
g (Gravity)

Normal and Tangential Components (n-t)

When the actual path of a particle is known, it is often most convenient to define motion using a path-fixed coordinate system with axes normal (nn) and tangential (tt) to the path.

Tangential Acceleration (ata_t): Represents the rate of change of the magnitude of the velocity (speed). It acts tangent to the path.

Tangential Acceleration

Acceleration tangent to the path, causing a change in speed.

at=dvdta_t = \frac{dv}{dt}

Variables

SymbolDescriptionUnit
ata_tTangential accelerationm/s2m/s^2
vvVelocity (speed)m/s
ttTimes

Normal Acceleration (ana_n): Represents the rate of change of the direction of the velocity. It always acts normal to the path, directed towards the center of curvature.

Normal Acceleration

Acceleration normal to the path, directed towards the center of curvature.

an=v2ฯa_n = \frac{v^2}{\rho}

Variables

SymbolDescriptionUnit
ana_nNormal accelerationm/s2m/s^2
vvVelocity (speed)m/s
ฯ\rhoRadius of curvaturem

The magnitude of the total acceleration is determined from its normal and tangential components.

Total Acceleration Magnitude

The vector magnitude of total acceleration.

a=at2+an2a = \sqrt{a_t^2 + a_n^2}

Variables

SymbolDescriptionUnit
aaTotal acceleration magnitudem/s2m/s^2
ata_tTangential accelerationm/s2m/s^2
ana_nNormal accelerationm/s2m/s^2

Constant Speed on a Curve

For a particle moving along a curve, normal acceleration (ana_n) is never zero unless the velocity is zero. Even if a car is traveling at a constant speed (at=0a_t = 0) around a curve, it still experiences normal acceleration due to the change in direction.

Key Takeaways
  • Rectilinear Kinematics: Uses the fundamental equations v=ds/dtv=ds/dt, a=dv/dta=dv/dt, and aโ€‰ds=vโ€‰dva\,ds=v\,dv.
  • Constant Acceleration: Allows explicit formulas mapping position, velocity, and time (v=v0+atv=v_0+at, etc.).
  • Projectile Motion: A 2D motion superposition of constant horizontal velocity and constant vertical acceleration (gravity).
  • Normal Acceleration (an=v2/ฯa_n = v^2/\rho) accounts for change in direction, while Tangential Acceleration (at=dv/dta_t = dv/dt) accounts for change in speed.
  • The radius of curvature ฯ\rho controls direction changes along a curved path.